Symbio-PC

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A symbio-PC (symbio-playable character) refers to a NPC that was created by a sentient headspace (through a spawn-regulator ability), and that is being controlled by the sentient headspace, thus temporarily becoming a PC (playable character).


 * The Symbio-PC is acting as a vessel/a physical body-extension to the sentispace. In other words, the Symbio-PC is the sentispace. Thus the Symbio-PC is capable of forming a symbiotic connection with others.
 * This behavior may possible end up in creating a headmate if repeated in time/frequency (see Symbiogenic or Symbiotive).

The purpose of some Symbio-PCs might be backup: a protective sentispace may need to create several NPCs and control them to overwhelm/overpower a threat, in order to protect a symbiotic. Therefore, this sentispace behavior is often found in spaces where networks of symbiosis are in place.

Related Terms
This term uses the Symbio- prefix.

Symbiotive refers to the source of a symbiotic. Specifically, a symbioject is an introject sourced from a Symbio-PC (hence an introject of the spawn-regulator sentispace that created the Symbio-PC); alternatively, a symbiojective is an introject sourced from a symbiotive.

NPCs are constructs that are found in a system's headspace but are not part of the system itself or are notable distinct from other headmates in their autonomy, sentience, elaboration, or interaction. A spawn-regulator is a sentispace that can populate its own headspace with NPCs; its headmate counterpart is the Beastmaster.

A NPC-flux may refer to a member who goes between being an NPC and a system member. And a Now-PC is a previously-NPC who is now a person in the system.

History
This term was coined on November 26th, by Pluralpedia user Oceanic-Lanterns.