Memory Syncing

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Memory syncing is a form of memory sharing between two parties within a system - such as headmates, fragments, memory banks, or even sisasystems - that have separate memories. During the process, the parties synchronize their memories partially or fully. After the parties have disconnected, no further memories are shared until the next sync.

In contrast to memory sharing, memory syncing is symmetric, with each entity obtaining some new memories.

Syncing may be deliberately used to circumvent memory barriers and to exchange large quantities of information, for example to update or gain information from a memory bank. This could make the full exchange of memory take seconds to several minutes, with the speed and/or effectiveness possibly depending on the entities syncing. This is also referred to as synclag.

Related Terms
Regular syncing may, for example, occur in polyconscious, hydraconscious, or atrial systems. In atrial systems, synclag when connecting to the front memory reservoir may result switchlag.

Some headmates, like memory holders, may have limited syncing abilities, or have personal memory banks that cannot easily be synced with by other members of the system.

A syncing controller may be able to control the memory syncing abilities of a headmate or other party, both for them in general, or for specific connections.