No edit summary |
m (No known coiner) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
| usage_function = Yes | | usage_function = Yes | ||
| image = Fracturebased.png | | image = Fracturebased.png | ||
}} | }} | ||
'''Fracturebased''' refers to a [[system]] that is based in fragmentation, [[Split|splitting]], or fracturing as a concept. This means that it affects the way the system exists in someway, with it being able to affect the innerworld, functions, member [[roles]], and/or [[Headmate|headmates]], but it isn’t necessarily an [[System Origins|origin]]. | '''Fracturebased''' refers to a [[system]] that is based in fragmentation, [[Split|splitting]], or fracturing as a concept. This means that it affects the way the system exists in someway, with it being able to affect the innerworld, functions, member [[roles]], and/or [[Headmate|headmates]], but it isn’t necessarily an [[System Origins|origin]]. | ||
[[Category:-based Terms]] | [[Category:-based Terms]] |
Revision as of 00:16, 21 November 2022
fracturebased | |
---|---|
Applies to | systems, headmates, system functions |
Fracturebased refers to a system that is based in fragmentation, splitting, or fracturing as a concept. This means that it affects the way the system exists in someway, with it being able to affect the innerworld, functions, member roles, and/or headmates, but it isn’t necessarily an origin.