Front Feedback: Difference between revisions

From Pluralpedia, the collaborative plurality dictionary
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| usage_system = yes
| usage_system = yes
| usage_headmate = yes
| usage_headmate = yes
| coiner = [[User:Flexacone|Flexacone Pack]]}}
| coiner = [[User:Flexacone|Flexacone]]}}


While [[fronting]], a [[headmate]] can have an effect on their own [[fronting]] status and ability. This can be '''positive feedback''' (an aspect of [[fronting]] causes the [[headmate]] to front for longer) or '''negative feedback''' (an aspect of [[fronting]] causes the [[headmate]] to [[switch|switch out]]). Front feedback can be actively caused, for example by engaging with own [[front trigger]]s, or be a passive effect, for example due to [[Role Rebound]].  
While [[fronting]], a [[headmate]] can have an effect on their own [[fronting]] status and ability. This can be '''positive feedback''' (an aspect of [[fronting]] causes the [[headmate]] to front for longer) or '''negative feedback''' (an aspect of [[fronting]] causes the [[headmate]] to [[switch|switch out]]). Front feedback can be actively caused, for example by engaging with own [[front trigger]]s, or be a passive effect, for example due to [[Role Rebound]].  

Revision as of 23:43, 14 August 2022

front feedback ( n.)
Applies tosystems, headmates
CoinerFlexacone

While fronting, a headmate can have an effect on their own fronting status and ability. This can be positive feedback (an aspect of fronting causes the headmate to front for longer) or negative feedback (an aspect of fronting causes the headmate to switch out). Front feedback can be actively caused, for example by engaging with own front triggers, or be a passive effect, for example due to Role Rebound.

Positive feedback may cause a headmate to become front-sticky or even frontstuck, while negative feedback may cause a headmate to become front repulsed.