NPC

From Pluralpedia, the collaborative plurality dictionary
npc ( n.)
Other formsnon-playable character
Synonymsinnerworld resident
Applies toheadmates, headspaces
OriginGame terminology

NPCs (short for non-playable character) are constructs that are found in a system's headspace but are not part of the system itself or are notable distinct from other headmates in their autonomy, sentience, elaboration, or interaction.

NPCs may serve to make the headspace feel more realistic, or fill in roles from a headmate's inner world history, e.g. a co-worker or family member.

The term is used with slightly differing definitions:

  • a soulbonding-analogue to fragments and other "not-fully fledged" members[1] (coined by Hawkeye Erron).
  • a non-fronting member[2].
  • a non- or semi-autonomous headspace entity that is not active when not interacted with; this is mentioned as not being exclusive to systems[3].

History[edit | edit source]

The flags are made by the-silent-fellowship on tumblr January 4th 2024.[4]

Related Terms[edit | edit source]

A NPC-flux may refer to a member who goes between being an NPC and a system member. And a now-PC is a previously-NPC who is now a person in the system. See non-playable world and non-playable activity for related concepts.

A beastmaster is a headmate who can create, remove, as well as control NPCs, among other living parts of a headspace.

A spawn-regulator is a sentient headspace that can populate its own headspace with NPCs. If they form a symbiotic connection with their creation, the NPC may become an extension to the sentispace named Symbio-PC.

Gallery[edit | edit source]

References[edit | edit source]