|introjection threshold (n.)|
|Other forms||outsourced threshold (n.)|
|Applies to||systems, system functions|
A system's introjection threshold refers to the ease of which they introject headmates from outside sources. It can be high, low, or anywhere in between, and can differ between sidesystems and subsystems.
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This is not the same as a system's frequency of general splitting; an introjection threshold is just for outsourced headmates. Many systems that have a low one are fictive-heavy, factive-heavy, or generally introject-heavy.