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A [[ | A [[system]]'s '''introjection threshold''' refers to the ease of which they [[introject]] [[headmate]]s from outside [[source]]s. It can be high, low, or anywhere in between, and can differ between [[sidesystem]]s and [[subsystem]]s. | ||
==Related Terms== | == Related Terms == | ||
This is not the same as a system's frequency of general [[split | This is not the same as a system's frequency of general [[split]]ting; an introjection threshold is just for [[outsourced]] headmates. Many systems that have a low one are [[fictive-heavy]], [[factive-heavy]], or generally [[introject-heavy]]. | ||
See all [[:Category:Outsourced & Introject Terms|introjection & outsourced terms here.]] | See all [[:Category:Outsourced & Introject Terms|introjection & outsourced terms here.]] | ||
[[Category:Outsourced & Introject Terms]] |
Revision as of 06:26, 18 August 2021
introjection threshold ( n.) | |
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Other forms | outsourced threshold (n.) |
Applies to | systems, system functions |
Coiner | Wolfgang |
A system's introjection threshold refers to the ease of which they introject headmates from outside sources. It can be high, low, or anywhere in between, and can differ between sidesystems and subsystems.
Related Terms
This is not the same as a system's frequency of general splitting; an introjection threshold is just for outsourced headmates. Many systems that have a low one are fictive-heavy, factive-heavy, or generally introject-heavy.